blend changes y value – default pose is weird

Slate Forums Support blend changes y value – default pose is weird

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  • #2324
    xoth
    Participant

    So i have 2 problems but i think they are correlated. First problem is that when blending 2 animation tracks my character moves in y value.

    y value change

     

    Second problem is that whenever i create a animator track for a gameobject the default state is this weird position that i have no idea how to fix. Because its also a lot lower than the t-pose it had before that.

     

     

    #2325
    gregori
    Participant

    1. The y values of the 2 anims are not uniform. You’ll probably need to fix one of the anims outside Slate to match the other’s y value.

    2. That’s Slate’s standard pose, indicating the full humanoid rigging. Obviously it’s only meant for the editor, the anim clip is meant to override it.

    #2331
    xoth
    Participant

    i checked and theres no set y values for the animations, i got these just  from mixamo. When i put the same animations in an isolated project in timeline they do not go down when blending? i really want to fix this because i really prefer slate over timeline

    thanks

    #2339
    Gavalakis
    Keymaster

    Hey,

    Can you please send me the character and animations in question to support_AT_paradoxnotion.com so that I can check what could be wrong?

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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