It says in the docs that to smoothly blend from the gameplay camera to the cutscene camera you use the Blend In and Blend Out settings
These two settings together, control the blend in that there will be from the gameplay camera (Camera.main) and to the first Camera Shot of the track
However, when I try to set the Ease In option to smoothly transition from gameplay camera to cutscene camera I get this warning
“The ‘Ease In’ option has no effect in the first shot clip of the track.”
The only option that works is Fade In which fades rather than smoothly transitions.
Hi, I’m not sure if this is what you’re looking for:
1) Click on Camera track in Director group.
2) Look at inspector, assign the “Exit Camera Override” to your last active gameplay camera.
3) Use the “Gameplay Blend In” slider and set your preferred interpolation method from the drop down box.
It’s probably a bug that blending doesn’t work if you don’t assign “Exit Camera Override” to your last camera, even if it is the main camera.
Thanks for helping out @coverpage! 🙂
I can’t reproduce the bug you mentioned about blending not working without assigning an Exit Camera though. Gameplay blending should work even without an assigned Exit Camera. Are there any steps I can make to reproduce this bug, or that is always the case for your cutscenes?
Turns out the Exit Camera was a red herring – what I was doing wrong was I was trying to set the Blend In and Blend Out effect on the Camera Shot rather than the Camera Track. When I set them up on the Camera Track it started working. Intuitively I expected that setting the Blend In on the first Camera Shot and the Blend Out on the last Camera Shot would do the same as setting it on the Camera Track. Perhaps you could change the warning message in this instance (“The ‘Ease In’ option has no effect in the first shot clip of the track.”) to point the user to the Camera Track instead?