Blending from gameplay to cutscene camera

Slate Forums Support Blending from gameplay to cutscene camera

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #1207
    davidjefferies
    Participant

    It says in the docs that to smoothly blend from the gameplay camera to the cutscene camera you use the Blend In and Blend Out settings

    These two settings together, control the blend in that there will be from the gameplay camera (Camera.main) and to the first Camera Shot of the track

    However, when I try to set the Ease In option to smoothly transition from gameplay camera to cutscene camera I get this warning
    “The ‘Ease In’ option has no effect in the first shot clip of the track.”

    The only option that works is Fade In which fades rather than smoothly transitions.

    How can I get the effect I’m after?

    #1209
    coverpage
    Participant

    Hi, I’m not sure if this is what you’re looking for:

    1) Click on Camera track in Director group.
    2) Look at inspector, assign the “Exit Camera Override” to your last active gameplay camera.
    3) Use the “Gameplay Blend In” slider and set your preferred interpolation method from the drop down box.

    It’s probably a bug that blending doesn’t work if you don’t assign “Exit Camera Override” to your last camera, even if it is the main camera.

    #1210
    davidjefferies
    Participant

    that did the trick – thanks!

    #1219
    Gavalakis
    Keymaster

    Hello guys,

    Thanks for helping out @coverpage! 🙂
    I can’t reproduce the bug you mentioned about blending not working without assigning an Exit Camera though. Gameplay blending should work even without an assigned Exit Camera. Are there any steps I can make to reproduce this bug, or that is always the case for your cutscenes?

    Thanks in advance!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1224
    davidjefferies
    Participant

    Hi Gavalakis,

    Turns out the Exit Camera was a red herring – what I was doing wrong was I was trying to set the Blend In and Blend Out effect on the Camera Shot rather than the Camera Track. When I set them up on the Camera Track it started working. Intuitively I expected that setting the Blend In on the first Camera Shot and the Blend Out on the last Camera Shot would do the same as setting it on the Camera Track. Perhaps you could change the warning message in this instance (“The ‘Ease In’ option has no effect in the first shot clip of the track.”) to point the user to the Camera Track instead?

    thanks for looking into this,
    David

    #1229
    Gavalakis
    Keymaster

    Hello,

    I’ve just changed the warning message to be more convenient and indeed point to the Camera Track.
    Thanks for your suggestion 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

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