Some of the cutscenes I create have problems with blending between animation clips. Sometimes it work like it should but then suddenly the characters blend from clip A to their non animated pose and then to clip B. The effect is similar to walking then sitting down for 3 frames and then continue walk.
I cannot reproduce this error and it wont go away if I restart unity. A scene can be be working fine at the end of the day and then the next day the blending wont work.
Is this a known problem and is there a fix for it or something I should refrain from doing in order to avoid it?
Blending from Clip A to Clip B, the overlap is about three frames. When clip B starts it is as if clip A is cut of, giving the effect that clip B blends from nothing.
Hmm. If two clips are cross-blended, even if only for a couple of frames, then the animation should blend from one to the other correctly.
Is there any way you think I can reproduce this behavior please?
I tried a couple of things, but I wasn’t able to reproduce this considering that the two clips are cross-blended, and thus their BlendOut and BlendIn values in the inspector respectively for ClipA and ClipB is greater than 0.
Thank you for looking into this. Sorry I cannot give you instructions on how to reproduce this, which is a bummer. I will try to pay close attention to when it happends and recall all steps I’ve taken. I did however managed to find a way to some what remedy the problem but it also adds to the mystery.
I choose replace actor on the faulty character but leaves the actor field empty. I then drag n drop the character to create a new actor track. I activate root motion on the new actor and copy all clips from the old actor track to the new one. Now the new actortrack works.
It happend again but I didn’t do anything out of the ordinary so no luck in reproducing. I also found out that I only have to duplicate the entire actor track, disable the old one and drag the character to the new track and then it’s like the error never happend. I can continue working on the new track.
Thanks for the follow up.
I just want to let you know that I am still actively looking at this problem and thus means to reproduce it before fixing it of course.
We are currently experiencing a similar issue with blending between animations: Blending from one anim to another with a short (0.3 second) blend overlap results in a y-axis translation “pop”, which settles back down to the correct y-position over the duration of the blend. Neither from- not the to-animations contain this y-axis displacement.
Note, we experience this bug intermittently, but this is the latest example.
Can any of you guys please send me through an example project that has this blending problem happening?
It would be of great help to track this issue down, since I can’t seem to be able to reproduce this somehow.
If possible please send me to ” support_AT_paradoxnotion.com “.