hai,
I often use lip sync pro at SLATE.
Then, sometimes, the following error occurs and game play is interrupted.
“C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(372) : Error executing result (An invalid seek position was passed to this function. )”
Although this does not always occur, it is established once every three times, and it occurs at a specific position on the timeline.
Its occurrence point is the playback start point of lipsyncpro, it seems to be occurring in the clip with short playback time.
Is there a solution?
I’m using SLATE 1.7.2 with Unity 2017.2.
Is this bug occurring only in the unity editor?
Even if you play back the build data, troubles such as forced termination and freeze did not occur.