Hi, can you please make it possible to change background color of preview window in camera shot inspector so we can clearly see the screen edge to left and right of preview.
Also make it possible to hide the tooltip on the bottom of preview.
maybe even make possible to size the preview exact relative size to game view size?
However for the box preview background, i see its part of GUIStyle, i dont’ see how its possible to only change the background of the render texture part, or can you change the non render texture part of the box? I just wanna see the left and right edges clearly.
Yes, I will add an option to hide/show the tooltip.
It is just that the camera renders with a transparent background. To fix this nicely so that there is no transparency, open up ShotCamera.cs and in the “Validate” method, add cam.backgroundColor = Color.grey after line #180, like this:
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///...
cam.enabled=false;
cam.cameraType=CameraType.Preview;
cam.backgroundColor=Color.grey;
///...
As far as the preview texture itself, it is already sized to be the same aspect ration as the Game window is by the way.
Let me know if the above works for you. I will keep this change for the next version since it seems convenient 🙂