beacause we use it in the past,
we made camera animation in 3dmax,camera shot match actor and scence.
it is hard to make same camera animation in unity(unity editors and 3dmax designers are not same person).
but after update,we lost this Feature…it is a serious problem for us.
Is there any way to solve it?
The good news is that this is actually hidden rather than removed completely, before I decide to actually remove it. To bring this option back, please open up CameraShot.cs script and remove the [HideInInspector] in line #42, which is just above the line reading public ShotAnimationMode shotAnimationMode = ShotAnimationMode.UseInternal;
The reason I was about to remove it, is that I want to create a more thorough and better way to handle camera animations exported from external DCC like Max, but until that is done, I will keep this option there since you use it and maybe others do as well.
Let me know if you have any problems with the directions above on how to re-enable the feature back.
Thanks.