hi,
I am using unity 5.6.0 and slate 1.7.2
The position and rotation of the camera track work well in the editor.
However, if you create a scene with AssetBundle, download it, and then play it, the position and rotation of the camera track will not work.
But other features work well.
Please tell me how to fix it.
I’m using Unity 5.6.2 slat 1.7.2
I made a cutscene to be a prefab ,then I made this prefab to be a AssetBundle ,download it,and then play it,work well,
I hope it will help you
@kingsugo Thanks for the follow up and for helping 🙂
@kickicsama If you are making an AssetBundle out of a Cutscene prefab, please make sure that the AssetBundle (thus the prefab) also includes the CameraShot gameobjects that are used in the cutscene. Typically this is done by having the CameraShots as children of the Cutscene transform (which is done by default when creating a shot through the Slate Cutscene editor).
I solved this problem.
The problem was a clash with Obfuscator.
My project is obfuscated with Obfuscator because it is for Android and IOS.
The property part was obfuscated and did not work properly.
thx kingsugo and Gavalakis.