Like in Unity Timeline , if we create a cutscene where there is a use of transform , after the timeline finishes the last position of the gameobject will be the current position after timeline finishes. But that’s not the case here, any changes you make gets reset to original after a certain action timeline is completed.
It depends on the Stop Mode of the cutscene (which can be set in the inspector). If the cutscene is set to Skip (which is the default), then all changes will be retained after the cutscene stops, unless it is replayed, in which case the cutscene will rewind. Can you please tell what kind of changes and clips used are the ones that reset for you?
Let me know. Thanks.
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