Slate Forums › Custom Clips › Cinemachine Plugin
Tagged: Cinemachine, Download, integration, Plugin
Since we were using Cinemachine before we discovered Slate, it became a priority of ours to develop an integration between the two tools to continue development. Cinemachine support is an often requested feature, so to save Gavalakis the effort and hopefully encourage the development of Slate and continued use of the tool, we’ve decided to release our in-house Cinemachine/Slate integration plugin!
Please note that whilst we will try to keep the tool updated, we don’t guarantee support or the future development of the plugin. We’re just setting this free into the wild to do as you please.
Supports:
Unity 2017 (Cinemachine Asset Store Version) Install:
CINEMACHINE_ASSET_STORE
Unity 2018 (Unity Package Manager) Install:
How to use:
Download:
slate_cinemachine_1.0
Enjoy!
This is really awesome and nicely done! Thanks a lot for sharing your integration!
I really think other people will find it useful in some of their projects as well!
I have just made your post sticky and added a link to your post from within the Downloads section.
Thanks again!
Join us on Discord: https://discord.gg/97q2Rjh
This is really awesome and nicely done! Thanks a lot for sharing your integration!
I really think other people will find it useful in some of their projects as well!
I have just made your post sticky and added a link to your post from within the Downloads section.Thanks again!
No worries, thanks for creating such an awesome tool in the first place!
One request: To make it easier for us to update the extension, could you please allow us to Edit posts in this forum after the timeout period? We have an important update to release (bug fix for thumbnails) and it’d be easier to keep updating the original post than to keep posting them as replies.
VERSION 1.01
—
Changelog:
DOWNLOAD:
Outdated. v1.02 released here
I’ve just increased the max allowed edit time to 5 days (a max time is still required by the forums for security).
Thanks a lot!
Join us on Discord: https://discord.gg/97q2Rjh
VERSION 1.02
—
Changelog:
DOWNLOAD
slate_cinemachine_1.02
Hi Anders + Gavalakis,
I’m so excited to get going with your cinemachine add on. However, I’m running into a strange error which I can’t figure out:
Assets/ParadoxNotion/SLATE Resources/Extensions/Cinemachine/CinemachineSlateCamera.cs(44,44): error CS0115: `Slate.Cinemachine.CinemachineSlateCamera.LiveChildOrSelf’ is marked as an override but no suitable property found to override
I’m running a fresh project in Unity 2018 with cinemachine v.2.2.0 installed using the file manager. I’ve added your latest plugin 1.02 and keep getting this error. Any hints on getting this going?
Thanks for your help + great plugin!
Hi Anders + Gavalakis,
I’m so excited to get going with your cinemachine add on. However, I’m running into a strange error which I can’t figure out:
Assets/ParadoxNotion/SLATE Resources/Extensions/Cinemachine/CinemachineSlateCamera.cs(44,44): error CS0115: `Slate.Cinemachine.CinemachineSlateCamera.LiveChildOrSelf’ is marked as an override but no suitable property found to override
I’m running a fresh project in Unity 2018 with cinemachine v.2.2.0 installed using the file manager. I’ve added your latest plugin 1.02 and keep getting this error. Any hints on getting this going?
Thanks for your help + great plugin!
Hi!
We haven’t tested with the new build of Cinemachine (2.2), but we’ll have an update by the end of the week for the plugin to support this version.
In the meantime, you could revert to 2.1.13 and things should work as expected.
Thanks!
Hi Anders,
Any update on the plugin -would love to update my project.
Thanks!!
VERSION 1.03
—
CHANGELOG:
– Support for Cinemachine version 2.2 in Unity 2018
– Optional exit camera on the Cinemachine track to hold on the end of a cutscene, regardless of the Cutscene stop mode
KNOWN ISSUES:
– Cameras occasionally do not initialize a preview in the editor.
DOWNLOAD
slate_cinemachine_1.03
Great! Thank you once again!
Join us on Discord: https://discord.gg/97q2Rjh
Hey there,
I am having some issue. I followed the steps you have listed but nothing is showing up when I try to play my video. Any suggestions? I scrub through but game view remains blank.
-MH
Hey there,
I am having some issue. I followed the steps you have listed but nothing is showing up when I try to play my video. Any suggestions? I scrub through but game view remains blank.
Hi!
I suspect you have a vcam in the scene with a higher priority than the slate track. Make sure the Cinemachine Track is the highest priority enabled vcam when you want the cutscene to play, even when previewing in the editor. Priority is listed on the track settings in the Hierarchy and defaults to 100.
If that doesn’t fix the problem, check the console for any related errors and let me know what Unity version and Cinemachine version you are running.
(Also, I’d update the OP with new versions if I could! Unfortunately there is a timeout after a few days on this forum where you are locked out of editing posts)
How to animate PostProcessVolume on virtual cameras?
Thanks.
I was just trying out this integration, but it seems like most of the properties I want to modify aren’t shown when creating an Animate Properties clip. For example, I’m just trying to set the “Look At” property of the Cinemachine Virtual Camera, but I don’t see that available on the virtual camera, or any of its children.
Is this a known limitation? Do you end up using a suite custom clips to set values for all the other Cinemachine properties?