Some people have asked me if I can do actions for ootii Motion Controller, and here they are.
— EquipMotionControllerWeaponSet (Equip Motion Controller WeaponSet) Note: You can use a WeaponSetIndex (int).
— SetMotionControllerCursor (Set the Motion Controller Cursor During Cutscenes) Note: You can Enable or Disable.
— SetMotionControllerInput (Enable or Disable Motion Controller Input During Cutscenes)
— StoreMotionControllerWeaponSet (Store Motion Controller WeaponSet During Cutscenes)
If someone still wishes just say a quick note.
My Playmaker Actions for Motion Controller you can found in the Vault, or at Github.
I will move later this actions to github too.
Changelog:
V1: Relase
V2: Massive Code Cleanup
V3: Move to ActorActionClip
V4: Fix Mistake
V5: Fix Mistake
V6: Small Improve & Rename
V7: Change Path to “Assets/ParadoxNotion/SLATE Resources/Extensions”.
Thanks a lot of making those!
I like ootii โs assets and the guy himself, so thatโs great ?
I am sticking your post now.
Thanks!
Thnaks, i plan to make more stuff like (Switch vegetation Studio Camera) but the problem is the camera switch is not smooth so i will play more with it. Other Idea is to make actions for Enviro change weather
Working on some new Ideas, Interactive Cutscenes. Example, the Player runs into a Trigger (now we disabled the input and enable the “Use Transfrom from ootii”) the Character walks now alone to a point, after the gameplay starts again, thats will make a nice flow with ootii and cutscenes.
Is hardcore WIP i just play with some ideas ๐
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