Thanks for the report.
I will download the latest version of FinalIK and check against Unity v2018.2.5, try to see what could have changed and fix it of course 🙂
I will let you know once I’ve checked.
Thank you!
Thank you. I think that you are correct. I have just refactored cutscene to work in LateUpdate instead of through coroutines.
Please send me an email to “support_AT_paradoxnotion.com” and I will gladly send you the changes if you want, so that you don’t have to wait for the new version to go live.
Thanks.
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