Continuing from this topic
i’m looking to animate the connections between actors
sorry i should of just used examples of what you have already working in Slate
like Rotate Around, Look At, Match Transforms to Target, Set Parent
these all allow animating the connections between the actors
so if the player is one of the actors, the animation looks different based on the players input on the connected transform
the actions included all connect Transforms between actors,
i’d like to connect my own float variables, so that i can animate those connections
my only other option is to have my stuff create extra gameobjects to use there transforms to connect specific variables, (but please no :()
i had to do something similar to get mecanim to work with recording my shapes, and it was a nightmare
Hey again and sorry for the late reply due to Eastern.
Can you please clarify what you mean by “i’d like to connect my own float variables, so that i can animate those connections”.
Please consider giving an exact example. I am really sorry that I am not able to understand 🙁
i have a custom shape script that creates a mesh based on some points,
i use it to create all the graphics,
heres an example of what i mean by “i’d like to connect my own float variables, so that i can animate those connections”.
say some points of the tongue shape of actorA reaches out to a point on one of actorBs shapes
and then moves from target to target
underneath that are just floats connected to other floats
like if i could select Animate Property and select both set, and get from available actors
for this connection an extra float would represent the ratio between a and b
and then i can reset the ratio and change b switching from target to target
thank you for your patience with my examples 🙂
Author
Posts
Viewing 3 posts - 1 through 3 (of 3 total)
You must be logged in to reply to this topic.
Login
Register
By registering on this website you agree to our Privacy Policy.