Easier way to put subtitles and Dialog System Integration

Slate Forums Support Easier way to put subtitles and Dialog System Integration

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  • #2333
    nexgen96
    Participant

    Hey everyone, I’m new to Slate and got a few questions:
    1_Easier way to put subtitles: Currently we are setting active on and off gameObjects that has text components inside of them, considering we also have the Dialog System on our project i wanna know if theres a way to do it with Dialog System instead setting active true/false gameObjects with text. Is there a easier way to trigger subtitles, like using the Dialog System per example?
    2_Easier way to control empty objects through timeline: we got to realize that the Slate Timeline doesnt allows gameobjects without a camera, so in order to show off our gameobjects with the subtitles text we got to put a disable camera component in each of them. Is there an easier way to do it without the camera component way in each gameobject?

    #2336
    gregori
    Participant

    Just use Rendering: Overlay Text, it’s robust.

    You shouldn’t use active/inactive text components even in Timeline, that’s an obsolete method.

    #2340
    Gavalakis
    Keymaster

    Hey,

    Indeed. Using the “Overlay Text” or “Captions” clip is the best option for subtitles 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

    #2342
    nexgen96
    Participant

    Hey guys good to know! But i’ve been trying to research about how to do it using overlay text and i didn’t find nothing so far. How do i do it?
    Also my cutscenes are crashing/stopping for no reason, I don’t know how to look into the log to get the real reason of why is thaat happening, is it because of this method of settic active true/false objects probably? How can i solve these stoppings cutscenes?

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    #2345
    Gavalakis
    Keymaster

    Hello again,

    You just need to create an Action Track in the “Director” group of the cutscene and then add the clip “Overlay Text” or “Captions” found under the “Rendering” category in that Action Track (through right click on that track timeline). Also remember that for the text to show you need to add the “@DirectorGUI” prefab that is included in the package.

    Regarding the crash, can you please send me your Unity Editor log after the crash has happened? Please look here for where the log files are located -> https://dev.rbcafe.com/unity/unity-5.3.3/en/Manual/LogFiles.html

    Thank you!

     

    Join us on Discord: https://discord.gg/97q2Rjh

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