Good day. I am having a problam with trying to run SLATE. After I import the package into Unity (version 5.5.4f1), I am getting the following compiling errors:
Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Partial Editor/CurveEditor.cs(150,31): error CS0117: Activator' does not contain a definition forCreateInstance’
Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Partial Editor/CurveEditor.cs(158,32): error CS0117: Activator' does not contain a definition forCreateInstance’
Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Partial Editor/CurveEditor.cs(172,30): error CS0117: Activator' does not contain a definition forCreateInstance’
I don’t know how to fix them, and I cannot use the asset because of them. Can you please help me out?
It looks like a conflict with some other asset in your project that has a type named “Activator” but it does not uses namespaces like all assets should use to avoid such conflicts.
Can you please try importing Slate on a new clean project and let me know if that works for you?
Hello. I imported SLATE into an empty project, and it does work perfectly.
It appears that you are correct, and there is a conflict. I guess I will have to search for it. Thank you for you help.
Do you have any advice on how can I fix the conflicting asset when I find it?
Hello again and sorry for the late reply.
Thanks for letting me know everything works fine on a fresh project.
Probably the best solution would be to ask the developer of that asset, to put his/her asset in a namespace to avoid possible conflicts 🙂
Good day! i actually just found which one of the assets had a conflict. The asset was not very important for the project, so I just deleted it. After that SLATE works without any problems.
Thank you again for pointing me in the right direction!