I’m not sure if this is an oversight, or intentional. I notice that AnimateLimbIK uses a ‘TransformRefPosition targetPosition’ property to control the IK position of the limb. However, LimbIK supports both Position and Rotation, and being unable to set the Rotation is a big limitation.
AnimateBipedLimb, on the other hand, uses a TransformRefPositionRotation IKTarget property, to track the Position and Rotation of the IK limb.
I copy/pasted AnimateLimbIK to create a new clip, which replaces the TransformRefPosition with a TransformRefPositionRotation, and all seems well. So I’m not sure why AnimateLimbIK doesn’t use TransformRefPositionRotation while AnimateBipedLimb does. Perhaps something to be tweaked in a future version of the FinalIK tools, though probably as a new clip to avoid breaking existing AnimateLimbIK usage.
(As I said, I’ve already rolled my own, so this is just to report the concern, not request any immediate assistance.)
Hello again. This is actually an oversight. Thank you for letting me know, I will update the package (it will be a different clip for backwards compatibility, yes) 🙂
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