I can’t get Navmesh to work properly. Find path to works when it is on a flat plane. But up a stair case, it doesn’t pathfind the ramp. When I move the path such that it hits the boundary of the Navmesh, the path suddenly sticks to the boundary points which gives a better result. You can see it clearly from this screen recording: https://drive.google.com/file/d/0BzFcCBDaXkzOV2hPU2RxMVljNTA/view?usp=sharing
You are right 🙂
Find the fixed version of the PathfindTo clip attached in a .unitypackage, where now the agent is properly being “grounded” to the NavMesh.
Please import the package and let me know if you still encounter any problems with this.
Thanks.