After made a humanoid actor in cutscenes, I found out IT won’t land it’s foot onto the ground.And the animator of the humanoid actor was disabled during the cutscene,So unity animator Foot IK wont work too.
Even grounderIK from final IK wont work.
Any suitable solution of Foot IK?
I have just changed the code so that FootIK is applied to all animations played through cutscenes on an AnimatorTrack.
I have send you a .unitypackage to your registered email with this change.
Let me know if that change works for you after you import the package.
Thanks.
Wll,it turned out to be the root transform and root motion problem. I have solved it,root transform be baked into pose makes it work.
Anyway,thanks for your support!
Author
Posts
Viewing 4 posts - 1 through 4 (of 4 total)
You must be logged in to reply to this topic.
Login
Register
By registering on this website you agree to our Privacy Policy.