i need to have at some moments of my cutscenes the slate render camera in animated character head relative mode (so that it seems to be looked by the character). What is the best way to achieve that ?
Probably the best way to achieve that, would be to create a Camera Shot and make it child to the head of your character, then simply cut to that camera in the Camera Track.
The first idea I had was to set the character’s head as parent of the Render Camera at the moment i needed on the camera track and reset it when not needed anymore (it also works), but your proposal is better in my opinion. The thing i didn’t know was the the cameras shots gameobjects had no need to be under the [Camera shots] game object.