Hi:
I want let camera’s position and rotation move information data from a FBX animation file.
Then artist will edit camera position/rotation in 3ds max/Maya software, maybe it’s more convenience for artist.
It is possible with a workaround.
Here is how you can achieve this:
1) Create and animate your camera rig in Max/Maya etc and export to a normal FBX.
2) Add the “Camera Rig” FBX instance into your scene as normal.
3) Drag and drop the Camera Rig gameobject into a Slate cutscene window, thus to create an Actor Group for it.
4) Add an Animator Track and an Animation Clip of the animation in the full length of the cutscene.
As such you will have your rig be animated as you normally would do with any object in Slate
5) Now, to make possible to control when the shots are used in the Camera Track, simply select all the exported cameras of your FBX in the scene hierarchy and add the “ShotCamera” components to them all.
6) Doing the above, will allow you to add and select those custom shots in the Camera Track. First add a “Camera Shot” clip in the Camera Track as normal, and then in the “Camera Shot” clip inspector, hit the “Select Shot” instead of the “Create New”. You will see your shots in the popup menu possible to be selected.
It’s actually easier than how it looks 🙂
Let me know if you need any clarifications.