There is a legacy animation component in the child transform of the prefab used for actor.
You want to play an animation in the animation component at a specific point in time.
I did the following.
Added Animation Track to ActorGroup and Animation Clip.
However, I get a warning that there is no animation component in the actor. How can I play the animation in the child transform?
I’m sorry I did not speak English well.
Thank you.
Right now, the gameobject set in the Actor Group, has to be the same with the one having the Animation component.
In other words, using the Animation from a child gameobject is not possible, so the only way now, would be to create another Actor Group that has that child gameobject as target actor.
In the next version though, using the Animation component from a child gameobject of the actor, will be possible since this is a highly requested feature 🙂