The Camera Shot clip added in Camera Track, has an option named “Animation Mode”. If you set this to “External” then you will be able to assign an Animation Clip to drive the shot’s animation. Is this what you are asking, or do you require something different?
Yes Same name as the Camera Shot used will work. Where do you mean that the clip is red though?
If you want to work with camera animations created in external application though like Maya and especially if you are going to have a lot of them, let me suggest you 2 alternative and better ways to handle this:
1. Alembic Method
– Create and export your cameras to alembic file.
– Create an Alembic Track and import the .abc file to be used by the track.
– Then simply use the Camera Track to cut from one camera to the other.
2. FBX Method
– Create and export your cameras to an FBX file.
– Add the fbx in the scene and select the cameras of that fbx and add to all of them the ShotCamera component.
– Add the Camera Rig gameobject in Slate timeline and add an Animator Track, then for the Base Clip of the track select your AnimationClip file that was imported by unity and your FBX.
– Use the Camera Track as normal to cut between the different cameras.
Let me know if this helps you and if you have any better workflow to suggest, by all means I am open to suggestions!
Thanks.