If you do not press apply, the data always returns to prefab's data

Slate Forums Support If you do not press apply, the data always returns to prefab's data

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  • #1152
    jakin
    Participant

    If cutscene have prefab and you do not press apply, no matter what you do editing,
    the data always returns to prefab’s data when press Unity Play button to into Play Mode

    I find “cutscene.GetComponentsInChildren(typeof(IDirectable))” always return null,
    so EditorUtility.SetDirty(o) not working

    change to “cutscene.GetComponentsInChildren(typeof(IDirectable), true)” it is working…

    #1155
    Gavalakis
    Keymaster

    Thank you for the fix 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

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