Integrating Cinemachine and Post Processing Stack

Slate Forums Custom Clips Integrating Cinemachine and Post Processing Stack

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  • #1554
    aecroft
    Participant

    Hi,

    I am new to Slate but excited to get started!

    I’m struggling at a couple of first hurdles:

    1. Adding different Post Processing Profiles to different camera shots.
    I’ve enabled postprocessing in the basic settings of Slate and they seem to work when I add my profile to the render camera, however, I wanted to use different profiles for different shots. When I add the profiles to the Shot Camera I get all sorts of errors.

    2. Integrating Cinemachine cameras.
    I can’t find any documentation online about how to do this -any tips? I’m interested in working with their virtual camera system and also wondered if they might be more stable with post processing too?

    Thanks!

    Amy

    #1555
    Gavalakis
    Keymaster

    Hello Amy and welcome to the forums 🙂

    Please let me address your questions:

    1) Right now, different post processing profiles “per-shot” are not supported, but it is a feature I plan to add support for in the near future, since it is quite frequently requested!

    2) Since Slate comes with it’s own camera system, there is no support for Cinemachine, since “most” of the features that Cinemachine offers (in the cutscenes front) are already supported by Slate’s camera system.
    For example, “Shot Cameras” in Slate, are what “virtual cameras” are to Cinemachine. Furthermore, Slate also has a “semi-procedural” animation approach to cameras, similar to Cinemachine, called “Dynamic Shot Controller”, which allows for creating auto-tracked compositions for example.
    You can find the settings of the “Dynamic Shot Controller” on any “Shot Camera” gameobject inspector, or from within Slate window, on any “Camera Shot” clip inspector.

    DynamicShotControllerSettings
    (All settings also have tooltips)

    Apart from (1) having a “per-shot” post-processing profile (which will be implemented in the future), please let me know if there is any other feature seen in Cinemachine, which you would also like to see in Slate’s camera system as far as Cutscenes go, and if possible I will try to implement that feature in the native Slate camera system as well 🙂

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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    #1560
    aecroft
    Participant

    Hi,

    Thanks for your feedback. Any indication when in the near future the post processing on individual cameras might be possible? Just starting out on a new project and would love to integrate that feature!

    And I’ll play about with the cameras -looks great though!

    Best,

    Amy

    #1566
    Gavalakis
    Keymaster

    Hello again Amy,

    I estimate for that feature to be part of the next version coming in about mid June 🙂
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1589
    sugoidev
    Participant

    I was just implementing support for the post processing stack today!

    Is this estimate still valid? I think I’ll wait for your official support instead of implementing it myself.

    #1594
    Gavalakis
    Keymaster

    The update will probably come a bit later than “mid june” (which is now) but it will 🙂
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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