I think it would be very helpful to be able to label action clips. There is a workaround where I could subclass or copy a default action clip but that seems to be overkill. This is for the case where I am raising lots of Unity Events, but different ones, so it doesn’t make sense for them all to have the same label in the Timeline.
So, your previous error report was due to the Unity Event action clip I just realized.
So, here is the fix for that part. Please open CutsceneInspector.cs and change method ‘TryCreateInspectedEditor’ about line #173, to be like this:
Noe regarding labeling clips, clips are automatically labeled to provide info as you have already seen. Raise Unity Event is a super rare exception where the information/label shown is indeed not that useful. I can see though that custom labels can come in handy in other action clips as well (?), thus I will add custom labels for the next version 🙂
You are welcome.
Also, here is a quick thing to do now, to get more useful info out of the Raise Unity Event clips.
Open up RauseUnityEvent.cs and change the info property to this;