I’m trying to adjust hand position during animation so I figured AnimateLimbIK would be perfect for this. I added the mecanim track and AnimateLimbIK. However it only works when no animation is playing on the animator track (I suspect this is due to the Animator track swapping the character controller with it’s own/nothing?). I tried to put the mecanim track below the animation track but it causes unity to crash on preview/play.
Is there any way to achieve the effect I am looking for (move limbs using IK during an animation)? Am I missing something?
Please avoid using the Mecanim Track completely and consider only using the new Animator Track instead. (The Mecanim Track is left in the package only for legacy purposes and will be deprecated in the future).
Using the Animator Track + Final IK integration clips will work fine. Just remember to put the Animator Track bellow FinalIK related tracks, so that FinalIK is applied on top of the animation.
Once again, please use the Animator Track 🙂
Thank you.