We’re currently using Slate v1.70 in Unity 5.6.3p1.
We’re currently using Animate Properties clips in an Actor Action track to move our actors around, because of the convenience of adding/removing/moving clips for positional info rather than using a Properties track (where managing and implementing small changes becomes quite a bit more difficult).
However, Animate Properties clips seem to operate exclusively in Actor space. Is it possible to use Animate Property clips in Cutscene- or World-Space, or should we be using a different Track/Clip?
Indeed, the Animate Properties can be a bit more convenient for managing the animations.
I am a bit puzzled by what you are saying though :), because Animate Properties clip (same as Properties Track), is by default (and only) working in “Cutscene Space”. Which means, that if you move the cutscene transform, then the animated object’s position will move along as well within that cutscene space.
Can you please show an example of what you mean or explain further what is happening? 🙂
Thanks!
Our setup is a little convoluted in that we have persistent game characters that we “swap into” cutscene actor roles at the start of the cutscene, replacing the actors that are used to block out the cutscene.
We were finding that if the swapped-out character’s parent object wasn’t set to cutscene origin, the actor would be off his marks for the cutscene, which seemed to indicate that the Animate Properties operated in the actor’s local space rather than converting the Animation Properties frames from offsets-in-cutscene-space to positions-in-world-space and applying those converted values to the actor.
It could be that we’re messing something up when swapping out the actors. I’ll dive back into the code that does that and take another look.
Thanks for the follow up and explanation. If you do indeed confirm that it is not something coming from your code, or you can explain me a small reproduction process of getting the same (wrong) end results that you do, please do let me know.
Thank you!
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