I was try to use Slate cutscene prefabs as my character’s action clips. Along with FSM states to create action combos.
When I call Trigger Action Task in cutscene and pick the blackboard variable from FSM actor, it went good in the editor. But when I play and run the cutscene, the blackboard variable would lost reference.Is this normal or did I use this NC_SlATE in a wrong way?
When I exit playing mode, the error remains. After I delete this action task and re-add it, the error goes. I wander how to use FSM actor’s bb params in cutscene?
I’m using the PlayCutsceneAdvanced (Action Task) in NodeCanvas, and cutsceneIsPrefab = true. After the cutscene instantiated, it would call ResolveBlackboard() and UpdateTasksOwner() in TriggerActionTask, which last fix is in. But at this time, the agent and the blackboard is still null. Because SetGroupActorOfName() haven’t called.