I changed my animator speed in properties track. If play mode is working. But I cant see that animator speed changing in scene mode. Scene mode my animator speed value always 1. Is this possible for scene mode? Because only working play mode and I cant use timeline.
At least right now, setting the speed parameter of the Animator is indeed no supported, but I can take a look at this. Would it rather work for you though if Animation Clips in the Animator Track had a speed variable at which they are played?
I am currently using mecanim animator with Animate Trigger. I changed my animator speed in property track. I didnt use Animator track. What is the best option for animation play? Mecanim track or Animator track or legacy animation system? I have simple transform animations.
And my another question, I am using Animate Trigger. My animation cant start same time with Animate Trigger. Sometimes starting 0.1-0.5 miliseconds early or later. I created cutscene but I cant do synchronization in my gameobjects.
I am currently using mecanim animator with Animate Trigger. I changed my animator speed in property track. I didnt use Animator track. What is the best option for animation play? Mecanim track or Animator track or legacy animation system? I have simple transform animations.
And my another question, I am using Animate Trigger. My animation cant start same time with Animate Trigger. Sometimes starting 0.1-0.5 miliseconds early or later. I created cutscene but I cant do synchronization in my gameobjects.
In my opinion the best way to playback animation in Slate is either the Animator Track or the Animation Track.
You would use the Animator Track if you have mechanim ready animations which is mostly what exists lately, and you would use the Animation Track if you have legacy ready animations.
Both are really valid options though.
The Mecanim Track on the other hand, would most probably be removed/deprecated in a future Slate version, since it is not as intuitive as the other two, so it is best to be avoided.
Let me know if you have any further questions or need any further help 🙂
Thanks.
Sorry for the late reply.
If you mean a blend out option so that the gameobject smoothly blends out to its previous/original position, then I’ve already gone ahead and added this, and will be included in the next version. 🙂
Let me know if that is what you were after.
Thanks.