Render HDRP

Slate Forums Support Render HDRP

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #1889
    casanuda
    Participant

    Hi,

    I know it is still in preview, but is there any reason the render doesn’t work with HDRP. It works with SRP.

    Unity 2018.3

    Thanks

    Cas

     

    #1895
    Gavalakis
    Keymaster

    Hello,

    There are are a couple of reasons this might happen. The offline rendering utility is using the Unity’s FrameCapturer library

    I will need to see if the library supports HDRP and if I can change it to make it so. I will let you know.

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #1901
    casanuda
    Participant

    Hi,

    If you get it working I would much appreciate it. HDPR looks so much better and Slate is defiantly a more robust timeline solution.

    I would love to use both in conjunction.

    Thanks

    Cas

    #1905
    Gavalakis
    Keymaster

    Hello Cas,

    Sorry for the late reply and thank you for your positive feedback!

    I will definetely take a look at whether or not this is something possible to do by changing the source code of the “FrameCapturer” unity library I mentioned before that Slate is using. Let’s hope it is possible indeed 🙂

    I have just added this to the roadmap.

    Thanks again 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

    #2015
    pshort
    Participant

    Hi, is there any update / solution to this? We are looking to render out a camera path using the HDRP.

    Thanks

    #2016
    Gavalakis
    Keymaster

    Hello,

    Unfortunately, the FrameCapturer library that Slate uses [LINK] has not been updated for a long time and does not support HDRP. As such I am looking into an integration of a different renderer specifically Deckard Renderer which looks really nice.

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.