We have a character(has animator component and idle state is default on the animator) which has root motion walking animation. I add a clip named “walk” for example in the animator but root motion is not working properly. Instead of moving forward the character just stays the same spot but walking animation is played properly. Animator track layer is set to 0 and use root motion is also enabled in the component. We use Unity at 2018.1.6f1 and Slate Cinematic at 1.8.0f1 versions. Please help to resolve this problem.