Sampling resolution problem with timeScale on play time (fixed)

Slate Forums Support Sampling resolution problem with timeScale on play time (fixed)

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  • #642
    magicpotato
    Participant

    Hello!

    There’s a problem when change timeScale only.
    I fixed that with my narrow understand.
    You can reference my changes screenshot to fix this issue clearly.

    Cheers!

    SLATE-SamplingResolutionIssue

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    #647
    Gavalakis
    Keymaster

    Hey,

    Can you please explain what is the problem and what this changes fixes?
    Is it that when slowing down time, physics objects are shuttering?

    Thanks in advance.

    Join us on Discord: https://discord.gg/97q2Rjh

    #654
    magicpotato
    Participant

    Hi,

    I don’t know a term exactly in English.
    But It’s not shuttering. (As I know shuttering is rendering freeze but interpolation is no problem)

    It’s an interpolation problem (sampling resolution). like frame jump?

    Thanks!

    #658
    Gavalakis
    Keymaster

    Hmm. When you slow down the game by Time.timeScale, rigibodies will indeed frame jump since they are updated in a different framerate (ProjectSettings/Time/FixedTimeStep).

    One way, is to set the interpolation mode on the Rigidbody component inspector to either “Interpolate” or “Extrapolate” instead of “None”.
    Would that resolve the issue in your case?

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #659
    magicpotato
    Participant

    Interpolation mode changing is not working on my project.
    Anyway I using actor IsKinematic is true. (I tried to solve with false value too)

    Thanks!

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