Hello, first of all: thank you for this great product! Cinema sequencer almost does everything I want it to do!
But now for some questions I am a bit troubled with:
When I play an animation forward and backward in the Editor this works perfectly, but it doesn’t in the Realtime version which is a little
bit of a disadvantage because sometimes I need to see the things that apparently only work in realtime. For example: I set a transform for my
character (or a Match Transform), this works perfectly realtime but it doesn’t trigger it in the Editor version. This is a big problem because I need to see the 2 working together with scrubbing backward and forward so I can match the positions and rotations from the transform of the character while he makes the animation.
It could be I miss something but if I am not: could you please implement this in the next version (if this is possible)?
Hello and thanks a lot! I am very glad you like Slate 🙂
Can you please post a screenshot of an example cutscene that does not work in play mode the same as it does in editor mode so that I can understand a bit better what you mean and potentially the cause, because I am not sure I completely understood what you mean now? sorry about that :/
This action clip (like most do) works the same in edit mode as it does in play mode. I am really wondering what might be going wrong in your case.
Is it possible for you to send me a small reproduction scene/project that showcase this issue you are facing, so that I can check it out and see what might be happening? (support@paradoxnotion.com)
I am making the example now and send it to you, however, the problem is quite simple. I have a long Mecanim Animation. I want to change the position of the character during this animation, this doesn’t seem to be possible in the Editor.
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