SLATE Bug/Request list #2

Slate Forums Support SLATE Bug/Request list #2

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  • #285
    magicpotato
    Participant

    Hello!

    Here are more requests to improve the SLATE.

    1. Need compatible with ObjectPool

    There’s a Cutscene.SetLayersActive(). I understood that function but…
    That activates all disabled GameObjects for another purpose if layer is same.
    I need some GameObjects be disabled even a Cutscene is playing

    For example, I create some of monster GameObjects that disabled.
    And I’ll showa cutscene that a Boss Intro.
    Then I’ll turn on the monters.
    Currently I can’t do this with SLATE.

    If you don’t know about ObjectPool technic, You may check this
    https://unity3d.com/kr/learn/tutorials/modules/beginner/live-training-archive/object-pooling

    This is sample code.
    SLATE-ObjectPoolCompatible

    2. Elaborate Undo

    Currently, SLATE’s undo is humble, Need more elaborate Undo.

    3. Linear Fog

    I’m working for mobile game. So I need to use linear fog.
    Currently, SLATE supports only Expotential fog.

    4. Need zooming on a CurveEditor on a Unity3d Inspector

    Thank you!

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    #287
    Gavalakis
    Keymaster

    Hello again 🙂

    1. This has been fixed in the new version submitted. There is a check now to enable/disable the ActiveLayers. It was bad of me not doing this in the first place.

    2. In the next version Undo will be much better and elaborate.

    3. I will take a look at this and post back to you as soon as possible about it.

    4. Alright. I will see it done. I suppose you are referring to vertical zoom only, since horizontal zoom is fixed on the width of the inspector anyways 🙂

    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

    #321
    magicpotato
    Participant

    Love you 😀

    #333
    Gavalakis
    Keymaster

    You are welcome 🙂
    So, regarding linear fog, it’s simply a matter of adding these lines of code in the existing AnimateFog.cs script.
    But please do this only after you update to the new version that is going to go live anytime now, as to avoid losing work when you update since updating will overwrite the files.

    This change will be included in the yet next version I submit.
    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

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