SLATE: Director Camera Track Can not record key when enable AutoKey function

Slate Forums Support SLATE: Director Camera Track Can not record key when enable AutoKey function

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #805
    tiwafic
    Participant

    Hi. I found a new problem here.
    When I was enable AutoKey function, and create a camera clip(may be the second camera clip).
    I move/rotate “[Camera SHOTS]/Shot Camera” in scene Window, but SLATE can not record this keyframe.
    This problem is not a 100% appear bug, some times recorded,but many times didn’t work.

    Please solve this problem, thanks.

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    #809
    tiwafic
    Participant

    Another two null reference exception here:

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    #812
    Gavalakis
    Keymaster

    Hey,
    Sorry for the late reply.

    I can’t seem to reproduce the problem you mention where keys are not recorded. I will keep searching for that, but if you manage to reproduce it, please let me know of the steps to do so as well.

    Thanks for bug reports. I will fix those ASAP 🙂

    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

    #815
    tiwafic
    Participant

    Hi,It’s easy to reproduce..
    1. Delete previous CutScene GameObject in Hierarchy.
    2. Click “Create New Cutscene” in SLATE window.
    3. New a Camera Show in Director/Camera Tack, and click Create Shot Button in Inspector.
    4. Move the red line in SLATE window to other frame, then move the selected Camera..
    5. Now the AutoKey function couldn’t record the key probability.

    It’s not a 100% appear bug,but I met this bug often…

    Thanks for your reply and bug fixed, that’s a big help.

    #821
    Gavalakis
    Keymaster

    Hey,

    I think I understand what you mean now.
    Keyframes will only be recorded automatically if the parameter has been made “animatable” first.
    A parameter is considered “animatable” only after you manually create the first keyframe.
    I think that is the case you are facing?

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #822
    tiwafic
    Participant

    I guess this is the reason.
    Thank you so much!

    #825
    tiwafic
    Participant

    Hi…
    I guess that not the reason..
    I make sure I create the first keyframe in today’s cinematic asset.
    But the AutoKey for Camera Clip is always not working(for normal GameObject,it’s working good).

    #826
    tiwafic
    Participant

    I found the high probability to appear bug steps:

    1.Delete all previous CutScene GameObject in Hierarchy(must).
    2.Close all SLATE window.
    3.You have to save your scene, then close UnityEditor(must), and reopen UnityEditor for clean memory data(make sure you clean all SLATE memory data).
    4.Open SLATE window, click Create New CutScene.
    5.Right click in Camera Track, select “Camera Shot”.
    6.Click “Create Shot” in Inspector Window.
    7.Now, maybe you can see the AutoKey function is not working.
    And the Camera Track is not working too, the camera can not move when your drag red line, but the path line is show in Scene window correctly.

    Until click “STOP” button in SLATE window, everything become to normal.
    Not 100% appear bug, follow those steps try more times,maybe can reappear those bugs.

    Thanks for your support.

    #829
    Gavalakis
    Keymaster

    Hello,

    Thanks for your steps, but unfortunately I really can’t reproduce this problem no matter what I do :/
    Have you updated to the last version from the asset store by the way that came up last week?
    If not, please try updating and let me know.
    There was a hotfix included that may be the cause of the issue you are facing here.

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

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