Slate Render Module: Render Passes

Slate Forums Support Slate Render Module: Render Passes

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  • #1545
    tttlllrrr
    Participant

    Hello, I am trying to use the slate render module to render a scene with a depth pass.

    Is there any additional setup required to do this? Even a simple scene renders just pure blackness for the depth pass.. All the passes are useless except the Frame Buffer.

    #1546
    tttlllrrr
    Participant

    I couldn’t attach a zip of the passes, so here is a few of them.

    Attachments:
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    #1553
    Gavalakis
    Keymaster

    Hey,

    The render passes can only be rendered when using Deferred Mode.
    Please select the Main Camera and set it to Deferred Mode, or if “Match Main When Active” in Director Camera Root is disabled, you can only set Deferred Mode in the Render Camera itself instead (found under the Director Camera Root gameobject).

    Let me know if that works for you.
    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #1909
    jcarpenter
    Participant

    I suggest adding a note (e.g. “render passes require Defferred mode”) to the docs: https://slate.paradoxnotion.com/documentation/?section=offline-rendering

    #1916
    Gavalakis
    Keymaster

    Thanks. I’ve added the node in the documentation just now.

    Join us on Discord: https://discord.gg/97q2Rjh

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