Hello, I am trying to use the slate render module to render a scene with a depth pass.
Is there any additional setup required to do this? Even a simple scene renders just pure blackness for the depth pass.. All the passes are useless except the Frame Buffer.
The render passes can only be rendered when using Deferred Mode.
Please select the Main Camera and set it to Deferred Mode, or if “Match Main When Active” in Director Camera Root is disabled, you can only set Deferred Mode in the Render Camera itself instead (found under the Director Camera Root gameobject).