I am using Cutscene.SkipAll() to skip the cutscene and noticed my character’s transform is wrong.
As the images shown.
Rotation y should be 75(see image “should be.jpg”), but if I skip the cutscene than y is 45 (see img “real.jpg”).
It is set to y = 45 at time pos 15.00 (the 2nd last key on the track). But it should be set to y = 75 at time pos 16.70 (the last key on the track). (see image “time.jpg”)
I am using version 2.15 and have also tried the latest 2.22. All of these versions have the same bug.