translate relative to a Vector3

Slate Forums Support translate relative to a Vector3

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  • #1339
    itsallgoodgames
    Participant

    just wondering if this is possible.
    Translate clips have options “cutscene space”, “world space”.
    is it possible to add a gameobject reference and use it’s transform position as relative (0,0,0)

    My usecase is i have a parent object at (150,0,0), so all child objects (0,0,0) is actually (150,0,0).
    But when using Translate action clips i must add “150” to X, because it’s world space by default.

    Not a big deal but would be helpful. I tried looking at source TransformPoint code, but i don’t understand how it transforms it lol

    #1353
    Gavalakis
    Keymaster

    Hey,

    I can take a look at adding “Actor Space” to the transform clips as well. I think it would be easy to add 🙂

    By the way, if you animate transforms with the “Animate Properties” clip or “Properties Track”, then the local position/rotation/scale is used and as such you can animate a child relevant to it’s parent.

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1360
    itsallgoodgames
    Participant

    thanks.

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