just wondering if this is possible.
Translate clips have options “cutscene space”, “world space”.
is it possible to add a gameobject reference and use it’s transform position as relative (0,0,0)
My usecase is i have a parent object at (150,0,0), so all child objects (0,0,0) is actually (150,0,0).
But when using Translate action clips i must add “150” to X, because it’s world space by default.
Not a big deal but would be helpful. I tried looking at source TransformPoint code, but i don’t understand how it transforms it lol
I can take a look at adding “Actor Space” to the transform clips as well. I think it would be easy to add 🙂
By the way, if you animate transforms with the “Animate Properties” clip or “Properties Track”, then the local position/rotation/scale is used and as such you can animate a child relevant to it’s parent.