Hey, I asked on discord but I’m trying to animate a texture by setting its materials offset in different clips.
The only problem is, it says “this clip requires the actor to have the ‘Renderer’ component” and I’m unsure what I’m doing wrong.
I also have multiple materials referencing different parts of the character(eyes, mouth) so I need to know if there’s a way to target a specific material so I can focus on animating that part.
What’s the next step?
edit: I updated the script to fit my needs/be able to choose a specific material 0 but now I get the variable wasn’t assigned of my passed in texture.
The error “this clip requires the actor to have the ‘Renderer’ component”, basically means that the Actor assigned in the Actor group where this clip is used, needs to have a Renderer component attached, like for example, a Mesh Renderer or a Skinned Mesh Renderer.
In regards to your edit, can you please clarify what you mean by saying that “I get the variable wasn’t assigned of my passed in texture” ? I am not really sure I understand what you mean, sorry 🙂 Can you also please post your custom action clip as well?
Thank you!
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