Version 1.3.0

Slate Forums Announcements Version 1.3.0

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  • #367
    Gavalakis
    Keymaster

    Version 1.3.0 is live on the asset store with a vast amount of new features, changes, improvements and fixes!

    New: Editor UI Overhaul.
    New: Virtual Actors References and seamless work with prefab actors.
    New: Alembic Workflow.
    New: Ability to render sequnce to GIF, MP4, PNG or EXR Image Sequnce.
    New: Splitting Animation and Audio clip correctly.
    New: Animated positional parameters of clips are now offseted with the cutscene, essentially allowing for reposition the cutscene locally.
    New: Added Seconds or Frames work view mode.
    New: Added Step Forward and Step Backwards buttons in playback controls.
    New: Ability to scrub cutscene time through the Animatable Parameters inspectors.
    New: Post Smoothing option in Camera Track allows for smoothing the whole camera track in runtime.
    New: Assigned transforms in animated parameters can now optionally be animated directly within the clip,
    New: Added “Explicit Active Layers” option for cutscenes.
    New: Added static events for cutscenes.

    Mod: Panning now pans both vertical and horizontal.
    Mod: Improved Character blend shape expression inspector and when editing expressions, the mode wireframe is hidden.
    Mod: Blend In/Out can now exceed the clip’s middle time.
    Mod: Height in curve tracks is now automatically adjusted when in dopesheet mode.
    Mod: Create Shots and Paths are now automatically parented to the cutscene.
    Mod: Using Cutscene.Play(string) will now first look a the Resources folder for automatic cutscene instantiation.
    Mod: Affected Actors are now show in the cutscene inspector, for easy changing them.
    Mod: Trajectory Paths are now shown for all expanded Curve Track properties. Not just the selected one.
    Mod: DopeSheet values now will show with a decimal for floats and “false”/”true” for bools.
    Mod: The default handles (pos, rot, scale) for the cutscene object is now hidden when editing a clip.

    Fix: Animating rotation in Unity 5.4
    Fix: First key of camera shot clip is now correctly keyed.
    Fix: Steady Cam effect from being applied in edit mode incorrectly.
    Fix: Director Camera not restoring to Untagged when the “Set As Main” option is enabled.
    Fix: Adding new action clips between other action clips now clamps the new clip’s length correctly.

    Join us on Discord: https://discord.gg/97q2Rjh

    #375
    magicpotato
    Participant

    Nice 😀

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