The new version is now live on the asset store.
The list of changes are the following:
– Added Ability to Edit Motion Trails directly in the scene view!
– Path Objects now have option for Constant/Uniform Speed interpolation.
– Added option to “Use Speed” in Follow Path clip.
– Added BlendOut option in Follow Path clip.
– Added new clip “Animate On Path” to manually animate “Position” and ‘Look At Target Position’ along a Path.
– Added “Exit Camera” override feature in Camera Track, which allows the cutscene to Blend Out to (or enable) a different gameplay camera than the one it started with.
– Exposed Blend Interpolation option in Camera Track for when blending in/out of gameplay camera, which was previously always set by default to ‘Quadratic In Out’. Now it can be set to anything desired.
– Camera Shot Inspector preview and thumbnails will now both respect chosen resolution aspect ratio in Game View Window and show exactly what will be shown in game.
– Animator Track no longer needs to remove the AnimatorController reference and is now handled automatic by Slate.
– Added Update Method option per cutscene (Normal, AnimatePhysics, UnscaledTime).
– Added new Cutscene StopMode (Hold).
– Added “Set Key Editable” in keyframe context menu. When setting key back to Editable from Smooth mode, original tangents will be preserved.
– Added CutsceneSequencePlayer quick script, for playing a series of cutscenes in order.
– Minimum version is now Unity 5.4.
– Fixed: Animator Track Root Motion from being inaccurate the first time cutscene is sampled.
– Fixed: Animator Track RootMotion for when cutscene length was less than the last animation clip in the track.
– Fixed: Cutscene playing from being disabled/enabled for 1 frame when it is set to Loop or Ping Pong mode.
– Fixed: Easing Interpolation that was clamped to 0-1 (affecting Bounce, Elastic and similar interpolation modes).
– Fixed: Null reference exception in SubCutscene clip when SubCutscene had no Camera Track.
– Fixed: Error when setting position to NaN.
– Fixed: Prefab Actor Group from disabling the prefab in some cases.
– Fixed: MacOS context click in action clips that were not working.
– Fixed: Fading out from a cutscene, that the next cutscene was remaining faded out.
– Fixed: Resampling error for when group had null actor.
– Fixed: Animation Track layer from adding +10 to layer on each resample. :/Fixed: Image sequence rendering delta time frame skipping.
– Fixed: Look Through Camera Shot feature from accidentally creating keyframes.
– Fixed: Cutscene is now force stopped when the Render button is pressed, before start rendering.
– Fixed: Crash when disabling an actor with Animator Component while playing cutscene.
– Fixed: Offline Rendering that was not working correctly in editor for Unity 5.4.
– Fixed: Windows Apps 10 support.
Cheers!
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