Realtime Cutscene & Cinematic Sequencer for Unity

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SLATE is the most efficient, easy, and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist-friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.

SLATE will help you achieve your creative goals without the hassle, in a familiar track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.


The important features and why you will love SLATE

Layered Sampling

Deterministic Layered Sampling gives you the exact same results -everytime all the time- without differences between the editor and runtime so that you know what the end result is always going to be.

Shot System

Direct cutscenes and create moving or dynamically composed shots without the hassle, add transition effects, blend in/out of gameplay automatically, and render everything from a consistent Render Camera.

Audio System

Play audio with track-oriented settings for volume, stereo pan, or spatial blend and send audio output to the new Unity audio mixer for full control and interesting effects.

Animation System

Playback animation clips on top of one another with support for root motion, masks, and IK, or smoothly cross-blend between them, using the layer-based Animation Track system.

Realtime Preview

Unparallel scrubbing and visual feedback let you preview everything in the editor safely even up to pathfinding, while useful gizmos and controls like 3D animation motion paths make cutscene editing a snap.

Animatable Parameters

Animate action clip parameters directly within clips, similar to familiar animation software like After Effects, for achieving the most within a lesser amount of time while staying focused on the overall picture.


Advanced Editors

Animate anything on the actor or within its whole transform hierarchy using a familiar Curve Editor, a flexible Dope Sheet Editor, and a 3D Motion Paths editor for managing your keyframes as easily as possible.

Full Playback Control

Play your cutscenes in any way you like. Once, Loop even Ping Pong. Play forwards, play backwards, play only a specific section, skip to a section, or any combination within these words.

Complete layer based animation playback with root motion and IK.

Intuitive camera shot blocking and staging. Dynamic shot controller.

Efficient workflow with Animatable clip Parameters.

Animate any property of the actor or within its transform hierarchy.

Reusable Cutscenes

Utilize Virtual Actor references and animation in local cutscene space for re-using made cutscenes at any world position and orientation.

Pre-Made Clips

Includes premade clips for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, IK, subtitles, image overlays, pathfinding, and much more with full scrub control and real-time editor feedback.

Scene Sections

Manage, organize, and re-organize cutscenes with Scene Sections, or use sections in runtime to playback specific parts of your cutscenes and raise events.


Organize complex cutscenes even further by using Sub-Cutscenes within other cutscenes, in a similar fashion to AFX Pre-Compositions.

Sequence Rendering

Optionally render your cutscenes to PNG or EXR Image Sequence along with extra render elements for use in any external video editor or compositing software.


Alembic Support

Import and playback Alembic files exported from any animation software using the new Alembic Track, for creating high-end Unity cinematics.

Multiplatform Publishing

Publish to any non-beta platform supported by Unity out of the box, including iOS, Android, WebGL, and XBox.

Full Source Code

The full source code is included. See how things are done or maybe learn something new. You can’t go wrong with this.

Blend clips for smooth animations
Manage keys through the DopeSheet
Fit Clips between others quickly
ReTime clip keys with ease
Shift clips in time quickly
Split Clips with two clicks