Realtime Cutscene & Cinematic Sequencer for Unity

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SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.

SLATE will help you achieve your creative goals without the hassle, in a familiar track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.


The important features and why you will love SLATE

Layered Sampling

Deterministic Layered Sampling gives you the exact same results -everytime all the time- without differences between editor and runtime.

Shot System

Direct cutscenes with an advanced Shot System. Create moving shots without the hassle, add transition effects, blend in/out of gameplay automatically and render everything from a consistent Render Camera.

Audio System

Play audio with track oriented settings for volume, stereo pan or spatial blend and send audio output to the new Unity’s audio mixer for full control and interesting effects.

Animation System

Playback animation clips directly on top one another, or smoothly cross-blend between them, using an advanced layer-based Animation Track system.

Realtime Preview

Unparallel scrubbing and visual feedback lets you preview everything in editor safely even up to pathfinding, while useful gizmos like animation trajectory path and controls makes cutscene editing  a snap.

Animatable Parameters

Animate action clip parameters directly within clips, similar to familiar animation software like After Effects, for achieving the most within a lesser amount of time. Use the clip’s DopeSheet to manage it’s own keys while staying focused in the overal picture.


Advanced Editors

Animate anything on the actor or within it’s whole transform hierarchy using a familiar Curve Editor and a rather intuitive and flexible Dope Sheet Editor, for managing your keys as easy as possible.

Full Playback Control

Play your cutscenes in any way you like. Once, Loop even Ping Pong. Play forwards, play backwards, play only a specific section, skip to a section, or any combination between these words.

Animate any property of the actor or within it’s whole transform hierarchy

Reatlime Preview everything, even up to Pathfinding

The only Unity sequencer supporting direct Animation Clip playback and blending for both legacy and mecanim (mecanin requires Unity 5.4+)

Alembic file format support for creating high-end Unity cinematics

Scene Sections

Manage, organize and re-organize cutscenes with Scene Sections, or use sections in runtime to playback specific parts of your cutscenes and raise events.


Organize complex cutscenes even further, by using SubCutscenes within other cutscenes, in a similar fashion to AFX PreCompositions.


Alembic Support

Import and playback Alembic files exported from any animation software using the new Alembic Track, for creating high-end Unity cinematics.

Sequence Rendering

Optionally render your cutscenes to PNG or EXR Image Sequence along with extra render elements for use in any external video editor or compositing software.

Character Oriented

Make use of character oriented clips for animating facial expressions with a complete BlendShape – based expressions system, add dialogue subtitles and head look at with ease.

NodeCanvas Support

Make use of the NodeCanvas extension for controlling cutscenes without coding, or triggering any NodeCanvas action ever made within cutscenes.

Multiplatform Publishing

Publish to any non-beta platform supported by Unity out of the box, including iOS, Android, WebGL and XBox.

Full Source Code

The full source code is included for both runtime and editor. Learn from it, or customize it to your own needs. You can’t go wrong with this.

Blend clips for smooth animations
Manage keys through the DopeSheet
Fit Clips between others quickly
ReTime clip keys with ease
Shift clips in time quickly
Split Clips with two clicks