Demo showcasing Slate in action. For this demo to work please download the free Unity "Adventure - Sample Game" into a project.
Then please import this package into that project, open up "The Coin" scene, and play the cutscene there!
Integration with CaronteFX high fidelity physics-based animation tool.
Community-made extension for Cinemachine Cameras, kindly shared by @Anders on the forums.
Two-fold integration with Dialogue System from PixelCrushers, allows controlling Slate from Dialogue System as well as vice-versa.
Complete support of IK animation through FinalIK with realtime editor preview.
A single but useful FlowCanvas node that wraps a cutscene functionality and events, making controlling it more direct within a flowscript.
Animate characters talking and emotions with Rogo Digital LipSync and realtime editor preview.
A collection of Slate clips to control many aspects of Master Audio.
Control cutscenes from NodeCanvas without writing a line of code, or control behaviours from within cutscenes.
Furthermore, you can trigger any NodeCanvas action task ever made from within cutscenes!
Support for PuppetFace made lip-sync with realtime editor preview.
Add support for rendering cutscenes to PNG, EXR, and MP4 within Slate. (Standard Rendering Pipeline only supported)
This package also includes the FrameCapturer library, distributed by UTJ on github under the MIT license.
Integration with SALSA LipSync Suite made by Crazy Minnow Studio.