Change Log

Due to frequent files and folder restructure, you should remove the previous installation folder and re-import Slate anew.
It is highly recommended to always keep a project backup before upgrading as well!

–V2.2.3–

  • Fix: Unity 6 compatibility.
  • Mod: Minimum Unity version is now 2021.3.xx

–V2.2.2–

  • Mod: Make use of the new FindObjectByType API for performance.
  • Minimum Unity version is now 2020.3.48 .

–V2.2.1–

  • New: Toolbar icons for “Ripple” and “Retime” functions for easier access instead of only shortcuts (shortcuts still apply).
  • New: Animation Curves “ClampedAuto” option.
  • Mod: Video Sampler now also sets the material alpha if set to playback video on a material override.
  • Fix: Major editor performance that was caused due to updating Depth of Field when PostProcessingStack or URP was enabled.

–V2.2.0–

  • New: Runtime Recorder Track (to capture transform animations like physics in runtime).
  • New: Unity Global Pivot option now also affects all Slate scene view position/rotation controls.
  • New: Improved Video Track playback and added support to play video from URL.
  • Mod: Support for Unity 2022.3.x searchbar style name change (an error was thrown).

–V2.1.7–

  • New: Depth of Field can now blend in/from gameplay for all pipelines (HDRP, URP, Post Processing Stack).
  • Mod: All pipelines now work the same way.
  • Mod: HDRP, URP, and Post Processing Stack assemblies are now auto-referenced.
  • Fix: Camera Track shot previews were not showing correctly in HDRP.

–V2.1.6–

  • New: In-editor version checking and news.
  • New [PositionHandle] attribute now takes an optional field name for rotation to rotate the handle.
  • New: Video Track is now able to play video clips on objects as well.
  • New: It is now possible to add/remove groups, track, and clips in runtime.
  • New: Post Processing Stack Depth of Field now blends in/out of gameplay camera too.
  • Mod: Changed workflow for Post Processing Stack to support the above.
  • Mod: Refactor Animator Track to better blend to the Animator Controller (if any) playing below.
  • Fix: Path was not computing points correctly.
  • Fix: Split command was interfering with CTRL + S for saving in Unity.
  • Fix: Animator clip blend in was not blending fully to starting transforms( if they were set manually).
  • Fix: DopeSheet SHIFT dragging keys was not shifting next keys correctly.
  • Fix: Simple Grounder clip to work better.
  • Fix: Creating a camera shot was changing the [ CAMERA SHOTS ] parent transform.
  • Fix: Match Transforms to Target clip to work in local space.

–V2.1.5–

  • New: Play On Start cutscene option.
  • New: 24 FPS snap interval option.
  • Mod: Color pickers now support HDR.
  • Fix: Playable graph errors and bug when animator clips were outside of cutscene length.

–V2.1.0–

  • New: Initial support for Unity HDRP and URP in regards to be able to control and animate Camera Shots Depth of Field (new setting is found in Preferences window)
  • New: Replaced all function, property comments with “summary” blocks.
  • New: Animate Blend Shape and Character Expression action clips are now possible to cross-blend.
  • New: Audio pitch is now also modulated by the cutscene playback speed.
  • Fix: Issue where original prefabs used as virtual actors in a cutscene would be changed in some rare cases.
  • Fix: Clip out of range inspector error.
  • Fix: Some of the Drawers were creating Unity version issues.

–V2.0.3–

  • New: Prefs option “AutoCreateDirectorCamera”. True by default.
  • New: “Bypass Reverb” option in Audio Tracks.
  • New: Added clip “Make Camera Target” to make actor target of the current Dynamic Shot Controller Camera.
  • Mod: Pathfinding clips now re-calculate the path automatically without the need to move start or end points.
  • Fix: Animator Track was throwing an exception in rare cases when used in conjunction with an Animator Controller.
  • Fix: Animator Track clips blending was “jumpy”.
  • Fix: Character Inspector was throwing blend shape related error.

–V2.0.2–

  • New: SendMessage clip button to select method and option to explicitly select component index.
  • Mod: Cutscene Starter “start time” property.
  • Mod: Sample Particle System clip “simulation sync” option to disable/enable simulation sync with cutscene time.
  • Fix: Sample Particle System clip was permanently disabling assigned particle system.

–V2.0.1–

  • Fix: Compile errors with Unity 2020.2.x

–V2.0.0–

  • New: Animator Track clips now have a ClipWeight option.
  • New: Ability to ignore component types from ObjectSnapshot (store/undo functionality).
  • Fix: Rendering utility was calling “Window/Game” error.

–V1.9.9–

  • New: Ability to Pre-Bake Root Motion in Animator Track inspector.
  • New: Exposed ApplyFootIK option in Animator Track inspector.
  • New: Ability to under/over drive Blend Shapes weight (-1 to 2).
  • Fix: Animate Blend Shape clip was caching actor when using Virtual Actor reference.
  • Fix: Actor coordinates were not reverted when “Use Local Coordinates” were used.

–V1.9.8–

  • New: Allow multiple track curve editor to be open at the same time.
  • Mod: Simplified PlayDirection API.
  • Fix: Unity 2019 Curve Editor issues.
  • Fix: Unity 2019 Warnings.
  • Fix: Length/Blend properties in inherited clips.

–V1.9.6f–

  • Fix: UI changes to work nicely with the new Unity Editor Theme (2019.3.x). Please use the Verdana font on Windows (it’s better).

–V1.9.6–

  • New: All GUI is now done with UGUI. Deprecated OnGUI (due to allocations). This requires adding the new prefab named “@DirectorGUI” in your scene.
  • New: All clips that accept transform target override, now also have a dropdown to dynamically select actor target from a group.
  • New: Animator Controller (if assigned to Animator) is now playing bellow all Animator Tracks.
  • New: Added option to PingPong animation in Animator Track clips.
  • New: Changed default clip interaction to be more akin to video editors. The default now is to trim keys, while holding shift, now moves the keys when adjusting clip start.
  • New: Preference option to “Auto Clean Off-Range Keys”. This will automatically remove keys outside of the clip range, but doing so smartly so that animation is preserved within range.
  • New: More clip shortcuts and operations: Key Clip, Split Clip, Fit Clip, Clean clip Keys. Also found on the right-click context menu of clips.
  • Mod: Clips start/end can now properly be moved when clips crossblend / overlap.
  • Mod: Replaced “Set To Clip Length” button with “Match To Next Loop” and “Match To Previous Loop”. These can also be used to add and remove clip loops (when relevant).
  • Fix: Animator Track root motion when rigidbody was attached to the Animator gameobject.
  • Fix: Simple Grounder clip was not working properly.

–V1.9.4–

  • New: Ability to set the Dynamic Shot Controller ‘Target’ dynamically via an Actor Group, instead of only direct reference assignment. (Option can be found in Camera Shot inspectors).
  • New: Support for Post Processing Stack v2.
  • New: Ability to move start of clip without moving it’s internal keyframes (By Shift + Click + Control while moving/scaling the start of a clip).
  • Mod: Changed Animator Track update method that would result in FinalIK not updating in editor time. Thus FinalIK preview now works once again.
  • Fix: Global Event values that were not being sent.

–V1.9.2–

  • Fix: Compilation error due to missing UNITY_EDITOR define.
  • Fix: Rotations were not always working correctly in runtime.
  • Fix: Prefab related issues.

–V1.9.1–

  • Fix: “Net 2 Standard” compilation errors.
  • Fix: Animator Track Foot IK related issues.
  • Fix: “Graph was not disposed” error.
  • Fix: Get/Set Local Euler Angles.
  • Fix: Unity 2018.3.x prefab deletion overrides.
  • Fix: Prefab mode -> prefab stage null reference error.
  • Mod: Cutscene is now rewinded when destroyed and if already playing.
  • Mod: All code is now reformatted.

–V1.9.0–

  • New: Updated for Unity 2018.3. The only thing that is not working correctly, is the camera shot frustum gizmos (Unity bug).
  • New: All GC allocations for animated parameters are now dropped to zero for JIT platforms (using IL Emit).
  • New: Sections can now be looped either a specific amount of times or forever.
  • New: Added “BreakSectionLoop”, to break out of the current section if looping.
  • New: Added “BreakCutsceneLoop”, to break out of a looping cutscene.
  • New: Added a new type of TransformSpace; TransformSpace.Parent.
  • New: Added rotation handles in relevant clips.
  • New: Added [RotationHandle] attribute to use above Vector3 animatable parameters.
  • New: Animator Track clips now have the option to either “Auto Match” previous clip position/rotation (that is what was happening already), or “Manually Set” explicit position/rotation coordinates for when the animation clip starts.
  • New: Added new option to “Zoom At Target Frame” in Dynamic Shot Composer. This will zoom in/out and try to match the “view frame”, to the “target frame”. It can be used to create some interesting shots.
  • New: SubCutscenes, can now be trimmed or looped like normal clips.
  • New: SubScenes, can now be set to “spawn” at specific rotation on top of the already possible position.
  • Mod: New Tracks added in Actor Groups are now added on top instead of at the bottom.
  • Mod: Properties Track is now deprecated. Please use the Animate Properties clips.
  • Fix: Fixed and ensured all clips are working consistently regarding TransformSpace.
  • Fix: Rotation jittering is Dynamic Shot Composer that was happening when “target frame” was very small.

–V1.8.2–

  • Mod: Refactor Cutscene update from a coroutine to LateUpdate. This fixes potential order of execution issues.
  • Fix: Animator Track clips not initializing (red) and not being played when more than one Animator Track is used.
  • Fix: DopeSheet pasting keys bellow time zero.

–V1.8.1–

  • New: Unity 2018 supported.
  • New: Added “Weight” Animatable Parameter to Animator Tracks.
  • New: Changed Fade To/From Black, to Fade To/From Color, with option for target color.
  • New: “Paste Keys at Scrub Time” option added, on top of existing “Paste Keys at Cursor”.
  • Mod: Animation Clip negative playback speed is now allowed.
  • Mod: Material based clips, are now using sharedMaterial in editor mode, but an instance in play mode to avoid potential issues.
  • Fix: Disabled Parameters behaviour.

–V1.8.0–

  • New: Major Framework Refactoring.
  • New: Animator Track Layers (only v2017).
  • New: Animator Track Masks (only v2017).
  • New: Animator IK Control Clips for IK animation (only v2017).
  • New: Video Track. (only v2017).
  • New: Motion Trails editing now shows keyframes in scene view GUI.
  • New: Offline Rendering now supports MP4 and Audio again.
  • New: Camera Shots can now overlap for finer blending control.
  • New: Animated Properties are now automatically sorted by name.
  • New: “Pitch” control in Audio Clips.
  • New: Nested member (field/properties) are now possible to be animated.
  • Mod: Offline Rendering is now an extension (free) to make the main package lighter.
  • Fix: Cutscene Ping Pong wrap mode.
  • Fix: RectTransform now shows in animated property menu for proper selection.
  • Fix: “Raise Unity Event” clip inspector.

–V1.7.2–

  • New: Unity 2017 support.
  • New: AnimateProperties clip is now possible to Blend In/Out of original properties values.
  • New: Added “Dutch Tilt” parameter in Dynamic Camera Controller.
  • New: Added new “Rails Tracking” constraint option in Dynamic Camera Controller.
  • New: Added Rotation Offset in Character Head Look At options.
  • New: Saving scene is now handled (stops cutscene so that gameobject states reverse before saving). (Unity 5.6+).
  • New: 3D Curve Editor keys are now manipulated with move tool (instead of free move).
  • New: Option to enable usage of Unity’s “Post Processing Stack”.
  • New: Depth Of Field is now used from new Post Processing Stack if enabled.
  • New: Keyframes in parent Dopesheet of multiple parameters, now shows the number of sub-parameters keys that exist at that time.
  • New: Parameter Post/Pre Wrap Modes are now shown in DopeSheet along with icons.
  • New: Toolbar icon button to enable/disable Magnet Snapping.
  • New: Selected group or track timelines are now highlighted.
  • New: Added “Ignore Time Scale” option in Audio Tracks.
  • New: Added option to show/hide Virtual Actor Reference gizmos.
  • New: Added “Animate Playback Speed” utility clip.
  • New: Animation or Animator tracks are now automatically added if actor gameobject has Animation/Animator component.
  • Mod: Dynamic Camera Controller Composition now uses Center + Size to define the composition frame.
  • Mod: Default keyframe Tangent Mode is now set to Auto Smooth instead of Editable.
  • Mod: Improved Undo.
  • Fix: Shifting Sections now correctly retains clip cross-blends.
  • Fix: Dynamic Camera Shot Controller gizmos now show only when shot clip or shot is selected.
  • Fix: Magnet Snapping clips is now relevant to view time. Holding Control while moving/scaling clip, temporary disables snapping.
  • Fix: Annoying track highlighting when track is expanded for animated parameters editing.
  • Fix: Pathfinding Clip where agent was not being grounded correctly.
  • Fix: Head Look At rotation issues.
  • Fix: Prefab Set Dirty issues.

–v1.7.0–

  • New: Unity 5.6 support.
  • New: Added Dynamic Camera Controller feature. Automatic transpose and compose shots.
  • New: Added Track Locking.
  • New: Icons and graphics for locked and disabled tracks.
  • New: Animator Track/Clip can now use the first Animator Component found in Actor hierarchy.
  • New: Steer Rotation parameter in PlayAnimatorClip. Used to animate walk/run etc types of root motion based steering.
  • New: PlaybackSpeed parameter in PlayAnimatorClip.
  • New: PlaybackSpeed parameter in AnimatorTrack for base clip.
  • New: Added new StopMode option “SkipRewindNoUndo” (on stop, will skip cutscene to end and then rewind without undo all at once).
  • New: Shot names are now displayed in the clip if not the default name.
  • New: When dragging clips they are now snapped to nearby clips at 0.1 snap interval.
  • New: New keyframes Tangent Mode is now set based on the neighbor keyframes (previous/next).
  • New: Tracks can now be duplicated.
  • New: Added option to “Ignore FOV Changes” on Director Camera. Usefull for VR so that device FOV is used.
  • Mod: Animator Runtime Controller (if any assigned) parameters are now stored when cutscene starts and restored when cutscene is finished.
  • Mod: Sections Shifting now also shifts PropertyTrack keyframes (if not locked).
  • Mod: UI based clips (subtitles, fades, etc) will now work independent of whether Camera Track exists in the cutscene or not.
  • Mod: Director Camera no longer make use of PlayerPrefs. Please note that Director Camera settings are reset!
  • Mod: Using DOF now requires to add a directive “SLATE_USE_DOF”.
  • Mod: Alembic support is now a separate downloadable extension, for size, easier management on library updates and conflicts avoidance.
  • Mod: MP4 and GIF rendering formats are now deprecated.
  • Mod: “Auto First Key” preference option in now deprecated.
  • Fix: Instantiate Object clip when using “Optional Parent”.
  • Fix: Split Clip command now creates keyframes at split point only for parameters that are already animated (have at least 1 keyframe).
  • Fix: Negative playback speed crash for AnimationClips.

–v1.6.5–

  • New: Unity 5.5 support.
  • New: Curve Editor now works with U5.5 features like region scaling, retiming and ripple. (since native curve editor is used).
  • New: Added Group Search above groups.
  • New: Added Collapse/Expand all groups button above groups.
  • New: Added Multiple clip selection scaling/retiming.
  • New: AudioClip volume and pan parameters are now Animatable.
  • New: Added option “Auto Handle Active State” in Director Camera inspector. The default is true.
  • New: Added option in Actor Audio Track to “Use Audio Source On Actor”.
  • New: Collapsed groups now show a preview of where they have clips.
  • New: Camera Shot SteadyCam effect now also works in editor (Unity 5.5).
  • New: Exposed Font parameter in DirectorGUI component used for subtitles and overlay text.
  • New: Duplicate Actor Group command.
  • New: RenderCutscene function for runtime. Returns a Texture2D[] but is a coroutine.
  • Fix: Camera Shot SteadyCam effect now works without the need to have at least one keyframe set.
  • Fix: Composition Additive Scene action clip issues in runtime.
  • Fix: Actor position/rotation reverting to original after cutscene finish, when using AnimatorTrack with root motion enabled.

–v1.6.0–

  • New: Spine Animation Software support with full realtime editor preview.
  • New: Added option to turn AutoKey On/Off similar to most animation software.
  • New: All Clip Animated Parameters can now be editing in the timelines bellow the clips.
  • New: Tracks height when viewing curves, can now be resized vertically.
  • New: Improved DopeSheet Editor (Added Multikey selection Copy/Cut/Paste, Cut Ripple Mode, Paste Ripple Mode, Remove Space).
  • New: Copy/Paste keys can now be done between different clips as well (as long as they have the same amount of animation curves).
  • New: Improved DopeSheet Editor Performance considerable, that was lagging when there were hundreds of keys.
  • New: When viewing animation curves in timelines editor, they can now be zoomed and panned localy with (ALT+SHIFT + Left/Right Click).
  • New: Added option to Lock Horizontal Axis Curve editing. By default it’s turned on.
  • New: Keyframes of Color animated parameters now display the color next to the key instead of the numerical color values.
  • New: Added PlaybackSpeed Cutscene parameter.
  • New: Added Animate Material properties clips. (Texture, Color, Float) along with property popup.
  • New: Additive Scene clip can now load a scene at optional specified position in Cutscene or World Space.
  • New: Added DepthOfField FocalRange parameter for Camera Shots.
  • New: Added DontDestroyOnLoad option in Director Camera (which until now was always true).
  • New: Components in RenderCamera are no longer forced disabled/enabled. Instead the RenderCamera gameobject is activate or deactivated.
  • New: Groups/Tracks list on the left can now be resized horizontally.
  • New: Added ability to add/remove clips to selection by holding control down.
  • New: When exiting LookThroughShot mode, the scene view camera will now restore to what it was before entering LookThrough.
  • New: Clips now have rounded corners once again.
  • New: Required Object or String field clip parameters are now marked red.
  • New: Added option in Sections, to colorize the timeline background with their color.
  • New: When scaling clip, a vertical guideline is now shown similar to when dragging clips.
  • New: Cutscene settings in inspector are now collapsible to save space for selection inspector.
  • New: Custom Tracks can now define an icon with the [Icon] attribute.
  • New: Action Tracks can now have custom icons chosen in the inspector of the Track.
  • Fix: Clips not triggered when their start time is 0 in play mode and after a cutscene restart.
  • Fix: Camera Previews in inspector that were not showing in some platforms.
  • Fix: CrossDissolve glitching issues.
  • Fix: DepthOfField to work with new Unity changes.
  • Fix: Performance when using DepthOfField that was due to reflection.
  • Fix: Floating point error for when sampling time exactly at two clips start and end time (when clips are totaly adjasent).
  • Fix: SpriteFlipbook clip from playing first sprite on exit.
  • Fix: AnimatorTrack to be able to be used along with ‘Character Look At’ correctly in runtime.
  • Fix: Clip DopeSheet when dragging keys/selection outside of clip.
  • Fix: Copy/Paste DopeSheet keyframes on clips, where non-animatable parameters where also copy/pasted.
  • Fix: Warning (“consider to use SetParent…”), that was shown by Unity when reverting a RectTransform.
  • Fix: Clip multiselection that was sometimes resulting in wrong clip positions.
  • Fix: ‘Simple Grounder’ clip.
  • Fix: Some issues with Mecanim Track.
  • Fix: Some issues with GIF and MP4 rendering.
  • Fix: PNG Image Sequence Rendering, will now correctly render GUI effects too (fades, screen texts etc).
  • Mod: Improved initialization performance considerably.
  • Mod: Improved allocations for animated properties.
  • Mod: Improved white skin theme.
  • Mod: Paired Keying option is removed.

–v1.5.0–

  • New: Added ability for 3D Motion Trail keyframe editing!
  • New: Added option for Constant/Uniform Speed Path interpolation.
  • New: Added option to “Use Speed” in Follow Path clip.
  • New: Added BlendOut option in Follow Path clip.
  • New: Added “Exit Camera” override feature in Camera Track.
  • New: Exposed Blend Interpolation option in Camera Track for when blending in/out of gameplay camera.
  • New: Added new clip “Animate On Path” to manually animate “Position” and ‘Look At Target Position’ along the path.
  • New: Camera Shot Inspector preview and thumbnails will now both respect chosen resolution aspect ratio and show exactly what will be shown.
  • New: Animator Track no longer needs to remove the AnimatorController reference and is now handled automatic by Slate.
  • New: Added new Cutscene StopMode (Hold).
  • New: Added Update Method option per cutscene (Normal, AnimatePhysics, UnscaledTime).
  • New: Added “Set Key Editable” in keyframe context menu. When setting key back to Editable from Smooth mode, original tangents will be preserved.
  • New: Added CutsceneSequencePlayer quick script, for playing a series of cutscenes in order.
  • New: Minimum version is now Unity 5.4
  • Fix: Windows Apps 10 support.
  • Fix: Animator Track Root Motion from being inacurate the first time cutscene is sampled.
  • Fix: Cutscene playing from being disabled/enabled for 1 frame when set on Loop or Ping Pong.
  • Fix: Easing Interpolation that was clamped to 0-1 (affecting Bounce, Elastic etc modes).
  • Fix: Null reference exception in SubCutscene clip when SubCutscene had no Camera Track.
  • Fix: Error setting position to NaN.
  • Fix: Prefab Actor Group from disabling the prefab in some cases.
  • Fix: MacOS context click in action clips that were not working.
  • Fix: Fading out from a cutscene, that the next cutscene was remaining faded out.
  • Fix: Re-sampling error for when group had null actor.
  • Fix: AnimationTrack layer from adding +10 to layer on each resample.
  • Fix: AnimatorTrack RootMotion for when cutscene length was less than the total animation clips in the track.
  • Fix: Image sequence rendering delta time frame skipping.
  • Fix: Look Through Camera Shot from accidentally creating keyframes.
  • Fix: Cutscene is now force stopped when Render button is pressed.
  • Fix: Crashing when disabling an actor with Animator Component while playing.
  • Fix: Offline Rendering in editor for Unity 5.4.

–v1.4.5–

  • New: Animator Track now supports Root Motion.
  • New: RenderCamera is now child of Director Root. VR Support.
  • New: ‘Animate Property’ action clip now supports multiple properties to be added. (renamed to Animate Properties).
  • New: Added ‘Additive Sub-Scene’ action clip with updatable root cutscenes and realtime editor preview.
  • New: Added ‘Set Sprite Key’ along with icon preview and options for color tint, flip x/y.
  • New: ‘Overlay Texture’ now has animatable color, scale and position.
  • New: Mecanim Track in now auto-refreshed.
  • New: All transformation properties are now local to cutscene space, thus affected actors are always virtually parented to cutscene root.
  • New: Added ability to set custom coloring for clips, per track.
  • New: Added OnFinish UnityEvents in all quick start cutscene triggering scripts.
  • New: Added Translate To, Rotate To, Scale To, as an easy alternative to hand animating.
  • Mod: Reorganized ‘Transform’ category action clips.
  • Mod: Clip length can now be set in inspector.
  • Mod: Non scalable clips no longer show Length and EndTime fields in the inspector.
  • Mod: Clips have no longer rounded corners (UI).
  • Mod: Local Actor Instance is no longer parented to cutscene.
  • Fix: BlendIn/Out is now clamped correctly when scaling action clip.
  • Fix: Subtitles and screen text that was showing black in some cases.
  • Fix: Mecanim Track “Recorder has no recorded data”.
  • Fix: “Look Through Cam” that was impossible to turn off in some cases.
  • Scripting: Added ability to easily remove Alembic Support and Sequence Rendering features to minimize the build size by specifying a define symbol.

–v1.4.0–

  • New: Curve Editor now has a scroll/zoom bar and can be pan/zoom with Alt. They can also Frame selection with “F”.
  • New: Curve Editor of Animated Parameters in clips now have a mini DopeSheet as well.
  • New: Keyframes now display a different icon based on keyframe tangent mode (smooth, linear, constant, custom).
  • New: DopeSheet now illustrates the range of keyframes.
  • New: Clip Parameters value fields are now always possible to change.
  • New: Clip Parameters are now initially non-animatable until the first key is added.
  • New: Having keys at the start of the clip is no longer required nor auto-created.
  • New: Added Next Key, Previous Key and Key buttons in clip Animated Parameters.
  • New: Double Clicking a DopeSheet Keyframe now sets the cutscene time to that key time.
  • New: When in Frames mode, Action clip ranges now show frames too instead of seconds.
  • New: Position based clip parameters can now be offseted as a whole in scene view.
  • New: Added ability to choose between “World”, “Cutscene” or “Actor” coordinate space for position based parameters.
  • New: Mecanim Track clip parameters are now animatable.
  • New: Mecanim Track clips now check if parameter name exists before clips becomes valid.
  • New: Added Mecanim ‘Animate IK Look At’ clip.
  • New: Added Mecanim ‘Animate IK Goal’ clip.
  • New: Environment Clips now have Blend In/Out properties.
  • New: Overlay Text clip is now animatable and has an extra parameter for position.
  • New: Expressions weights are now animatable.
  • New: Look At weights are now animatable.
  • New: Added Simple Grounder clip.
  • New: Added Animate Visibility clip.
  • Mod: Cutscene can now be panned in negative time.
  • Mod: Better Undo.
  • Mod: Exposed FrameRate in Image Sequence Render Settings.
  • Mod: Paired Keying is now off by default.
  • Mod: Improved dragging time within animatable parameters inspector.
  • Mod: Added indicator that current inspected clip is now active.
  • Mod: Shortcuts for Play, Step Forward and Step Backwards, now work in scene view too.
  • Mod: Raise Unity Event action clip now displays better info.
  • Mod: Curves Track has been renamed to Properties Track.
  • Mod: Animating Transforms in Position Parameters is removed for clarity.
  • Fix: Clip inspector time ranges to be clamped correctly.
  • Fix: Legacy animation related crashes.
  • Fix: “Clip is outside of playable range” when in fact it was not.
  • Fix: Copy/paste dopesheet keyframes.
  • Fix: DopeSheet rect selection re-timing.
  • Fix: Gizmos not displaying immediately and not being removed until selection change.
  • Fix: Key Icons are now pixel perfect.
  • Fix: Right click no longer move clips.
  • Fix: Right click no longer move keys.

–v1.3.2–

  • New: Alembic Track.
  • Mod: Much better Undo.
  • Mod: Curve Editor now respects snap interval setting.
  • Mod: Auto-Key Frame 0 is now turn off by default.
  • Mod: Reorganized Preferences window.
  • Fix: Curve Editor for zero length clips.

–v1.3.0–

  • New: Editor UI Overhaul.
  • New: Virtual Actors References and seamless work with prefab actors.
  • New: Alembic Workflow.
  • New: Ability to render sequence to GIF, MP4, PNG or EXR Image Sequnce.
  • New: Splitting Animation and Audio clip correctly.
  • New: Animated positional parameters of clips are now offseted with the cutscene, essentially allowing for re-position the cutscene locally.
  • New: Added Seconds or Frames work view mode.
  • New: Added Step Forward and Step Backwards buttons in playback controls.
  • New: Ability to scrub cutscene time through the Animatable Parameters inspectors.
  • New: Post Smoothing option in Camera Track allows for smoothing the whole camera track in runtime.
  • New: Assigned transforms in animated parameters can now optionally be animated directly within the clip.
  • New: Added “Explicit Active Layers” option for cutscenes.
  • New: Added static events for cutscenes.
  • Mod: Panning now pans both vertical and horizontal.
  • Mod: Improved Character blend shape expression inspector and when editing expressions, the mode wireframe is hidden.
  • Mod: Blend In/Out can now exceed the clip’s middle time.
  • Mod: Height in curve tracks is now automatically adjusted when in dopesheet mode.
  • Mod: Create Shots and Paths are now automatically parented to the cutscene.
  • Mod: Using Cutscene.Play(string) will now first look a the Resources folder for automatic cutscene instantiation.
  • Mod: Affected Actors are now show in the cutscene inspector, for easy changing them.
  • Mod: Trajectory Paths are now shown for all expanded Curve Track properties. Not just the selected one.
  • Mod: DopeSheet values now will show with a decimal for floats and “false”/”true” for bools.
  • Mod: The default handles (pos, rot, scale) for the cutscene object is now hidden when editing a clip.
  • Fix: Animating rotation in Unity 5.4
  • Fix: First key of camera shot clip is now correctly keyed.
  • Fix: Steady Cam effect from being applied in edit mode incorrectly.
  • Fix: Director Camera not restoring to Untagged when the “Set As Main” option is enabled.
  • Fix: Adding new action clips between other action clips now clamps the new clip’s length correctly.

–v1.2.5–

  • Hotfix upgrading from version 1.0.
  • Added SteadyCam/Noise Effect in Camera Shot clips.

–v1.2.0–

  • New Important! Additive animation for animatable parameters is deprecated. All animated parameters are now applied in Absolute mode. Animation will be converted automatically from one to another.
  • New: Experimental Playables support to play clips directly within the new Animator Track. Unity 5.4 only!
  • New: Curves Track now show a DopeSheet for each parameter and curves for selected parameter if any.
  • New: Automatic crossfade blend clips.
  • New: Pan & Zoom with ALT+Left/Right Clicks.
  • New: LayerMask option per cutscene to determine which object are active or not during cutscene playback.
  • New: Added “Expand Clip” option in clip right click menu to fill time gaps automaticaly.
  • New: Clips can now be Spited at time through right clip menu “Split Here”.
  • New: Improved Animated Parameters and Properties GUI a lot.
  • New: Added Post/Pre wrap mode settings in animated parameter curves AND in Curves Track parameters.
  • New: AnimationKey values are now shown next to the dopesheet keys.
  • New: LookThrough camera shot feature to manipulate camera through scene camera view.
  • New: SubCutscene clips now have an icon to be easily recognizable.
  • New: Added editor preferences panel with all editor options exposed.
  • New: Camera Shots can now be set to not use internal animation or even use an external animation clip.
  • New: Added stepping with > and < keys to jump to next and previous key time in sequence.
  • New: Added “Toggle” in Set Visibility, Set Behaviours State and other relevant clips.
  • New: The first keyframe of each parameter in clips, is now auto-keyed each time the clips get’s active. Can be turned off in preferences.
  • New: Added Rule of Thirds guide in game view when previewing cinematic. Can be turned off.
  • New: Rect selecting keys within clip dopesheet is now allowed.
  • New: GUI for subtitles, overlay images etc can now be overridden to handle as you require by listening to relevant static events.
  • New: Automatic handle changes from animated properties to field and vice verse while keeping animation data intact.
  • Mod: Gameplay blending is now turned off by default to avoid confusions.
  • Mod: Animated Parameters are now foldable with cool editor animation ?
  • Mod: Made Depth of Field to work with Unity’s new cinematic effects instead of the old one. Mod: Action Tracks are now renamed to the first action’s category name to indicate their binding to that category.
  • Mod: Editor is now even faster.
  • Mod: Changed cutscene Section control shortcuts to be safer.
  • Fix: Bugs relevant to zero time keys.
  • Fix: Some issues with clip handling when shifting clips while holding down Shift key.
  • Fix: Trajectory paths are now sampled per snap interval.
  • Fix: Accidentally moving the camera in the inspector when scrolling.
  • Fix: DopeSheet editor now respects snap interval setting.
  • Fix: Camera in reverse playing mode.
  • Various other fixes, improvements and UI clean up.

–v1.0.0-

  • Hello World!